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The buttons have a nice solid feel and good feedback when pushed. They’re very easy to reach with your thumbs as long as you don’t move your hands from the grip area. There are six buttons located on the hub of the wheel. The wheel is also a little loud under heavy turning but it’s not too noticeable if you are playing the game (I only noticed this when I let the girlfriend try out the wheel). I checked out some of the competitor products and all of the other wheels in this class exhibited the same behavior. The wheel does have a bit of a notchy feel (you can feel the gears that the wheel uses to transfer the turn information to the computer). While this is kind of a turn-off at first, you quickly get used to it and it’s no longer a problem. The wheel does take some getting used to, as it’s super-sensitive by default (you can change this setting within the control panel applet). It’s comfortable to grip and has notches for your thumbs and the main gripping part of the wheel (at the 3:00 and 9:00 positions) has a nice soft rubber coating. Microsoft sidewinder force feedback wheel gta v install#I would have preferred to install it onto my desk but with my keyboard tray right below it I was forced to relocate the keyboard and install the wheel on the keyboard tray. You do need to make sure you have enough clearance below where you’re going to install it because the clamping mechanism does take some space. Once you have it tightened down, it’s not going anywhere. You slide the wheel where you want to install it, tighten the screw on the clamp, and then lock it in place with the clamp. Microsoft sidewinder force feedback wheel gta v software#I did install version 4.0 of the SideWinder software just to see what was there but more on that later. Microsoft sidewinder force feedback wheel gta v driver#The device is automatically recognized by WindowsXP and the driver is installed. ![]() You simply clamp the wheel to your desk connect the wheel to the pedals via a RJ-11 cable plug in the wheel to the power supply and then hook it up to the computer via a USB cable. To test the wheel, I tried the game with Need for Speed 2: Hot Pursuit 2 and the demo versions of Microsoft Rallisport Racing and NASCAR Thunder 2003 so that I would have a wide variety of games to try the wheel out on, as each game represents a different type of racing environment. This review will focus primarily on the wheel since the included software package is a bit on the stale side. The Microsoft SideWinder Force Feedback Wheel comes with the wheel, a set of pedals, a heavy-duty electrical plug, and a copy of Monster Truck Madness 2. Your actions trigger events on the screen, which in turn interact with you in the form of vibrations and shakes from the device, enhancing the gaming experience. Most devices are input only (you send information to the game about what you want to do and it reacts to you), force feedback devices actually interact with you. If you're configuring a pedal you can skip / delete this part of the file.Microsoft SideWinder Force Feedback Wheel is similar to a joysticks in that it helps get you further into the game by making it feel more realistic. Disabling a Key you're not using is also a valid way to ignore their values.Īfter axis are configured, we move on to the buttons. Look for the other Axis names since all have the name "GenericUSBController_Axis1" and it can conflict with the values you entered (If you put Steer on Axis1, other inputs can make the car steer not be correspondent to your wheel movement). There are some specific Key names that you need to settle: ![]() "Multiplier" -> Multiplies the real value with this.In this case we want to invert the Key and offset it with "1") "Offset" -> Adds the value you enter to the real values (Used mostly to Throttle and brakes if on their idle state sends "1" as a value."Inverted" -> If the values read are inverted."Key" -> The name of the Key you want the game to read."Enabled" -> If the Key values are to be read or not.We are working towards making this much easier in the next patches and all in-game. To minimize the frustration because it will be a "trial and error" thing, you should use the configuration file more like the new device and start from there.Įach time you want to check if something is working you need to open the game and check if it really works. Now is time for you to configure the Axis.
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